![]() Game engines act as a base platform of code that the features of your particular game can be added-like the skeleton framework of a building. ![]() ![]() But transitioning from the interactive web to full game development can be a difficult road for some teams choosing which game engine to use for your projects can make a big difference. It’s not uncommon for studios with a history in transmedia and interactive storytelling projects to get swept up in the potential virtual reality has to offer it’s a medium like no other and offers creatives an exciting new avenue to explore. We’re looking for a way to weave more immersive narratives through new forms of technology.” Why Unity? I asked Tony about Stitch’s foray into VR gaming “Stitch Media’s main goal is to use new media like VR to focus on enhanced storytelling, rather than jumping on a particular game trend-like for instance battle royal. ![]() I had the opportunity to chat with Tony Tovar, Lead Developer here at indie game studio, Stitch Media, whose latest project- Flow Weaver-could be added to that list. Some of VR gaming’s biggest hits have been developed in Unity, including Beat Saber, Superhot VR, Boneworks, The Room VR: A Dark Matter, and last year’s hit Phasmophobia VR.
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